Table of Contents
Front Cover Front Matter Introduction Welcome to Season Four! What You’ll Need to Play How to Read This Book The RiM: S4E Team Character Creation D.A.S.H. Design Aspects Statistics Headway D.A.S.H. Example Playing an Episode Structure of Gameplay Making Checks Advantages & Drawbacks Acting in Harmony Damage, Recovery, & Sidelining Using & Restoring Valor Ending an Episode Character Advancement Learning Lessons Experience Points Purchasing Edges Edge List Library of Edges Magic & Spellcasting Magic Is as Magic Does Creating Spells Casting Spells The Canterlot Archives Running an Episode Being the Game Master Collaborative Storytelling Getting Things Started Checks & Difficulty Targets Damage & Sidelining Lessons & Experience Variant Rules Plot Points Equestria Girls Paragon Ponies Wide, Wide World Epic Experience Encyclopedia Equestria Premade Episodes The House of Enchanted Comics Ars Unicornia Mutants and Maresterminds Whinnystrad Miscellaneous Character Sheet A Note for Developers Updates & Resources Single Page Version (for print)Casting Spells
- Once a Spell has been created, it can be cast by a character with spellcasting ability. First, the Spell Level of the Spell must be converted into a Difficulty Target, as follows:
- Spell Level 8 or less: “Simple” Difficulty Target
- Spell Level 9 to 14: “Average” Difficulty Target
- Spell Level 15 to 22: “Difficult” Difficulty Target
- Spell Level 23 or more: “Daunting” Difficulty Target
The spellcasting character must pay an amount of Fortitude and / or Willpower (split as they choose) equal to the Difficulty Target in order to make the attempt. If the character cannot spend enough Fortitude and / or Willpower to meet the cost of the Spell, they cannot even make the attempt to cast the Spell.
Finally, the character then attempts to meet or exceed the Difficulty Target with a Mind-based check to succeed at casting the Spell. This check is subject to all other rules of making a check, including rules for Partial and Dramatic Successes. At the GM’s discretion, they may increase or decrease the Difficulty Target for the purposes of successfully casting the Spell (for situations in which the task the spell is attempting to accomplish is more or less difficult than is casting the Spell itself). This increase or decrease may or may not also affect the cost to cast the Spell, allowing the GM to override the spellcasting rules when necessary.