Table of Contents
Front Cover Front Matter Introduction Welcome to Season Four! What You’ll Need to Play How to Read This Book The RiM: S4E Team Character Creation D.A.S.H. Design Aspects Statistics Headway D.A.S.H. Example Playing an Episode Structure of Gameplay Making Checks Advantages & Drawbacks Acting in Harmony Damage, Recovery, & Sidelining Using & Restoring Valor Ending an Episode Character Advancement Learning Lessons Experience Points Purchasing Edges Edge List Library of Edges Magic & Spellcasting Magic Is as Magic Does Creating Spells Casting Spells The Canterlot Archives Running an Episode Being the Game Master Collaborative Storytelling Getting Things Started Checks & Difficulty Targets Damage & Sidelining Lessons & Experience Variant Rules Plot Points Equestria Girls Paragon Ponies Wide, Wide World Epic Experience Encyclopedia Equestria Premade Episodes The House of Enchanted Comics Ars Unicornia Mutants and Maresterminds Whinnystrad Miscellaneous Character Sheet A Note for Developers Updates & Resources Single Page Version (for print)Purchasing Edges
All character advancement is achieved through spending Experience Points to purchase Edges, and applying the effects of those Edges to the character. Everything from acquiring spellcasting ability, to improving Attributes, to attaining new Skills and improving existing Skills, to gaining new special powers and talents, is all performed by purchasing Edges – there is no other method of character advancement in S4E.
Many of the Edges found in this chapter have prerequisite limitations (Edges which must be purchased prior to purchasing them) as well as Race limitations (preventing all but certain Races from purchasing them). These limitations take into account all content found throughout this rulebook, including the variant rules found in the Variant Rules chapter. Because of this, many Edges will have Race limitations which apply to Races which can only be played by using the Wide, Wide World variant.