Table of Contents
Front Cover Front Matter Introduction Welcome to Season Four! What You’ll Need to Play How to Read This Book The RiM: S4E Team Character Creation D.A.S.H. Design Aspects Statistics Headway D.A.S.H. Example Playing an Episode Structure of Gameplay Making Checks Advantages & Drawbacks Acting in Harmony Damage, Recovery, & Sidelining Using & Restoring Valor Ending an Episode Character Advancement Learning Lessons Experience Points Purchasing Edges Edge List Library of Edges Magic & Spellcasting Magic Is as Magic Does Creating Spells Casting Spells The Canterlot Archives Running an Episode Being the Game Master Collaborative Storytelling Getting Things Started Checks & Difficulty Targets Damage & Sidelining Lessons & Experience Variant Rules Plot Points Equestria Girls Paragon Ponies Wide, Wide World Epic Experience Encyclopedia Equestria Premade Episodes The House of Enchanted Comics Ars Unicornia Mutants and Maresterminds Whinnystrad Miscellaneous Character Sheet A Note for Developers Updates & Resources Single Page Version (for print)How to Read This Book
This rulebook is organized into chapters covering major topics, and sections within those chapters which break down each topic into its main points. This allows for easy reference navigation, and intuitive guidance through learning S4E’s mechanics and gameplay concepts.
The best way to read this rulebook is to do so straight through from start to finish; the information within is organized so that each chapter builds upon the chapters before it. After learning the basics of S4E, referencing specific rules and sections can be done during gameplay by using the table of contents in the beginning of the book. This is especially important for Game Masters (GMs), as the Running An Episode chapter of this book relies on knowledge of everything preceding it.