The Roleplaying is Magic team is composed of five individuals—one woman, four men—and is published under the company header of Roan Arts LLC. Roan Arts LLC is a small company formed to create and publish artistic projects from video games, to hobby games, to books and comics. Apart from Roleplaying is Magic, Roan Arts LLC is developing START, a universal framework system for pen and paper game development, Mass Effect: Freelancer, a pen and paper RPG set in the Mass Effect universe, and SILVER, a hybrid freeform RPG system for roleplaying guilds in MMO’s which is being deployed for Guild Wars 2.
Tall Tail
James Weimer is the project lead of Roleplaying is Magic, and a co-founder of Roan Arts. As an aspiring game designer, he has been at the helm of the game’s core design and vision through each edition, and has sought to improve it each time as he develops his own craft in game design in pursuit of his dream.
Know-It-All
Samuel Hanson is a co-founder of Roleplaying is Magic, as well as a co-founder of Roan Arts, LLC, the independent development studio which the game is published and copy- righted under. He has helped to design and refine the game’s core systems from rough ideas to working mechanics.
Artsy Heartsy
Daniel Oaks is the technical lead and a graphic designer for Roleplaying is Magic. He joined the team during the final days of the original Season One Edition, turning it from a basic Google Doc into a well-designed booklet, complete with artwork and, eventually, even a website to call home.
Pixel Prism
Caytlin Vilbrandt is the art direction lead and lead illustrator for Roleplaying is Magic. She joined the team as part of the Season Two Edition, and created dozens of original illustrations to bring it to life. She has gone even further for S3E, in addition to drawing her webcomic, Walking on Broken Glass.
Sketchbook
Michael Simpson is an aspiring animator, and illustrator for Roleplaying is Magic, who also joined the team as part of the Season Two Edition. He created a trio of beautiful watercolor paintings for the S2E rulebook, and has since returned for S3E, creating and designing the S3E GM’s screen.
Emerald Dusk
Casey Hayes is the lead content creator for Roleplaying is Magic, joining the team for the Season Three Edition. Under his direction, S3E has been fleshed out with all kinds of valuable content, including spells, creatures, characters, and pre-made Episodes ready to be played right out of the box.
Serious Business
Dominik Makowski is a content creator for Roleplaying is Magic, also joining the team for the Season Three Edition. Originally a player of S2E, he was brought on-board to assist in converting canon from the original cartoon into three seasons’ worth of usable content for S3E.
Kindle Bright
Shannon McMurtry is the community manager and an illustrator for Roleplaying is Magic. She joined the team for the Season Three Edition to help manage the increased workload of S3E’s expanded scope and depth, and has since become vital in interacting with the player community.
Blue Bolt
Matthew Hollatz is the vector artist for Roleplaying is Magic, joining the team for the Season Three Edition. His exceptional vector work is well-known on DeviantArt, which led to his recruitment to create vector illustrations to be used to supplement S3E’s increased amount of content.
Silver Lining
Alexis Baker is the editor for Roleplaying is Magic, joining the team late in the Season Three Edition development cycle. Originally a playtester for S3E, she was recruited to lend her experience, expertise, and attention to detail to ensure that the S3E rulebook is far better than previous editions.
